Super early impression? I LOVE the details of the character animations. The initial handful of screens pose simple obstacles, trees to jump over or blockages to climb over, but as the treeline thins, vehicles and guards are actively searching for you with flashlights and dogs. The game handles very lightly jumping and running has an airiness to it that makes the Limbo child seem lead-limbed in comparison. You play as a boy, surely no older than fifteen, with all the grace and flailing limbs of a de-stringed puppet. You meet your character as he’s scrabbling through a waterlogged woodland. Blend in with mindless drones to ensure your safety Here at Jump Dash Roll we recently covered Limbo, and with both games coming to the Nintendo Switch for this first time later this month, there’s no better time to see whether the follow-up can match the impact of its predecessor. Several playthroughs of Limbo on iOS and another on the PS4 later, and I’m finally getting around to playing the studio’s 2016 follow up to that game: INSIDE. I wasn’t prepared for the macabre delights Limbo had to offer, as with a simple greyscale art style and gory death animations aplenty, the 2D platform puzzler drew me into its world. “Check out this game,” my friend Danny said. Playdead Studios lurched uneasily across my radar shortly after their first game Limbo came out. Only the very best titles will stand up to scrutiny today. It’d be easy to play one of these games on a long plane ride or trip.Brutal Backlog is a semi-regular feature where the JDR team play through some of the unplayed games on their shelves (both digital and physical), disregarding their age or the technical limitations of their era. Honestly, this became my favorite way to play the two games, and their short nature make them perfect for bite-sized play sessions on the go. Inside and Limbo are creepy games, and I had a great time playing in handheld mode with headphones on, taking in all the myriad minimalistic sound effects and music. The feedback of the Joy-Con help make the game just a tad bit more immersive, and it surprisingly upped the tension ever so slightly. Rumble is used mostly when you land from jumps, or at times when things are shaking on screen. We’ve seen with games like 1-2 Switch that the Joy-Con’s rumble can be used in more intricate ways than most controllers, and while this is a small touch it helps add more to Inside and Limbo. ![]() There is one somewhat new feature that I really like on Switch, however, and that’s the rumble used in the Joy-Cons. I ran into zero instances of slowdown on either game when playing in handheld mode, and its impressive that the framerate stays at a steady pace on the little system. ![]() Switching to TV mode, however, Inside looks just as visually striking on Switch as its counterparts on PS4 and PC. Limbo’s art style results in the game looking vibrant on the quality handheld screen, and while Inside takes a tiny bit of a resolution hit in handheld mode, it also looks fantastic. This means that the games run smooth as butter on the Switch, just like other versions, even when playing in handheld mode. It’s a boon that both games sport simplistic art styles, although they’re both highly evocative at the same time. Luckily, I can say that playing Limbo and Inside on Switch are great experiences, and may just be the best way to play them yet. Obviously, fans were excited to hear both titles would be making their way to Nintendo Switch, but like with any port worries about performance spring up. Both titles have been acclaimed by both critics and fans, with Inside even garnering a 4.5/5 from us here at Twinfinite. Chief among the top indie games are Limbo and Inside, two pseudo-horror platformers from the developer Playdead. ![]() ![]() Indie games have gained phenomenal traction over the years, with tons of standout titles garnering attention for their artistic style, unique gameplay, and more.
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